Replacement Power: The following granted power replaces the bit of luck power of the Luck domain. Bonuses that do apply are things like "Protective Luck" (when attacking, roll the d20 twice and take the higher value -- if the higher value is in the threat range and hits, then the attack threatens a critical hit) and Trickster Mythic abilities, such as the ability that turns d20 rolls of 1 into 20s -- the 20s that result from this ability. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. It's a move action that extends the duration of those (and a few others like misfortune) by one round. Nissan Pathfinder in. Protective luck is a buff that causes anyone attacking the target to have to roll 2 rolls and pick the worst. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This ability alters spirit. Wolf has the potion protection of ice so. #2 < > Showing 1-2 of 2 comments . She adds leaf leshys , gourd leshys, fungus leshys , seaweed leshys, and lotus leshys to the list of creatures she can summon with summon monster I,. it lasts 1 round. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. Between the ring and her Blackened Curse, she. In such tough fights protective luck on the tank can really turn the fight. Also, she is the only one companion that can cast barskin, creeping doom, etc (Daeran can with second mystery, but good luck doing it in your first run). This bonus can be added. Pathfinder: Wrath of the Righteous - Enhanced Edition. 2 Vanilla Ember. So I've just had Camellia keep Protective Luck up on Seelah and the combats. This message can’t contain verbal spell components, command words, or other magical effects. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. Barkskin and protective luck are definitely missing Blur, shield of faith, magic vestment are also tools you already have. Buffed to the max including giving every char long fortune and protective luck buffs (probably unintended but you can make these last a whole fight by cackling twice between each cast then cackling another 20 or so times. Craft Wondrous Item, divine favor; Cost 10,000 gp. Seela should end up with roughly 30 AC. With Quick Channel you can channel as a move action. Bring a witch with cackle and protective luck so you can have protective luck constantly active. Activation: A ring’s ability is usually. (If you think the water elemental is hard the actual boss in the area is a nightmare)I would blue Protective Luck Hex. Some Shaman Spirits also feature selectable Hexes. Effect: Once per day, the witch can perform a 10-minute ritual to create a potion imbued with the power of one of her hexes. You can extend each round to keep hexes as long as you Cackle. Either have camelia use an arcane bond and use bulls stregnth on them, or use bull stregnth from the scroll. Back off from the doorway and let them come out to you. Protective Luck is the best use for this, since it isn't limited to 1/day for. A serendipity shaman adds the domain spells from the Luck domain to the list of spells she can cast with the spirit magic ability instead of her spirit’s spirit magic spells. If she chooses an ally, that ally gains a +2 dodge bonus to AC against traps and on Reflex saves against traps. Protective Luck hex is beyond broken. The target can attempt a Fortitude save to reduce this nonlethal damage by half and negate the fatigued condition. you do need to get lucky with attacks, but. Pathfinder: Wrath of the Righteous - Enhanced Edition. Tongues (Su) Effect: A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages. Laughter prolongs some of the witch's conspiracies and consumes an ACCESSORY action(it is important). So the benefit of protective luck is greatly diminished. I've been playing table-top Pathfinder for a while, so I've been surprised at how good Protective Luck is in Wrath. An iconic ability of clerics is their power to channel positive or negative energy, whether for healing, for damage, or to turn or command the undead. I tested it in both non combat and combat scenarios with both turn base and RT, but nothing works, and my Chars are side by side so they are 100% in range. Protective Luck is alright. Ember turn 2: Protective Luck on Seelah + Cackle. P:WoTR features 15 unique Companions to recruit during your adventure. Protective luck is the one exception, and if you can find a way to not need it, then you don't even need that. With Protective Luck you reduce the probability of Natural 20s to 1/400 on top of its normal benefit of substantially reducing the number of hits scored against your decoys if their AC is still within the range of a roll of 2-19. S tier: Sosiel - provider of huge Sacred attack bonus, luck and other goodies from domain power. • 2 yr. Pathfinder Body type: SUV / Crossover Doors: 4 doors Drivetrain: All-Wheel Drive. On its own, it doesn’t do much, but it is cackleable, which is a big boost, and soothsayerable, at which point you are more likely to find it banned than insufficiently effective. Of course even a regular hit can still hurt, so this is why mirror image or protective luck are considered essential for a good tank since they further reduce the odds below 5%. Favorite hex is Protective Luck. Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. Pathfinder is a tabletop RPG based off of the 3. The effect lasts for 1 minute or until the target hits you with an. THAT hex can be cast as a move action, or standard action. The most powerful spell in the game. Learn what makes Hexes so powerful in Wrath of the Righteous, their amazing ability to highly shift the dice rolls in your favor, both for AB & AC!And they e. #851. Hexes are magic tricks that grant Witches powers or weaken foes. Playing a Shaman in Tyrant's Grasp, and relying on Fortune and Protective Luck Hexes to keep the party safe, and with Chant going that's working pretty good. -8 to attack roll so tank can stand. The protective aspects of your amulet. Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders. By clicking View Page, you affirm that you are at least eighteen years old. A Ring of Protection (which gives up to a +5 Deflection bonus). So Misfortune causes an attacker to have to roll 2 rolls and pick the worst one. Protective Luck hex is beyond broken. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. And Cam/Ember can increase his chances to avoid attack by casting protective luck on him < > Showing 1-11 of 11 comments . You’re unnaturally lucky and keep out of harm. However 1/5 * 1/5 is 1/25, which goes from 20% to 4%. The other domain abilities aren't as exciting or effective and the spell choices for 1-4 aren't. Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Owl's Witch Guide (now with working link) All MessageboardsOffensive hexes are still occasionally useful even in late game. Each companion can. I tested it in both non combat and combat scenarios with both turn base and RT, but nothing works, and my Chars are side by side so they are 100% in range. For example, the fortune hex is great for what it is, but it takes up an entire character's move to use and refresh, and can only be used on a character once per day. "neglected" AC still meant 65-70. Brewing the toxin and then steeping the food takes 1 hour in total; steeping can affect up to 1 pound of food. - Camelia put an evil eye on Minagho and after that protective luck on Seelah. The hexed creature must also attempt a Fortitude save at the same DC as. Variant channeling has the same area of effect, save DCs, uses per day, and other rules relating to channeling energy. I have a pet wolf who after buffs has AC 30 and Camilla just spams protective luck on the pet, I have seelah use glaives and enlarged . The witch can conjure a large lotus flower that floats by her side for a number of minutes per day equal to her level. Not sure what caused this or how, but it's sure made things harder now that I can't have my melees stacked with PL and Fortune. Ability fixes/changes. Show him. Note this doesn't stack with Cloaks of Resistance, and at -3 effective cleric level doesn't scale up as quickly. And most importantly, Protective Luck + Cackle makes your tanks truly great at surviving being swarmed by enemies or taking on hard enemies with enormous attack rolls by giving them "advantage" from DnD - advantage in this context means that the enemy rolls twice for their attack roll and will take the lower of the two rolls; your tanks will. Every foe on the field must make two consecutive difficult saves or lose their turn! I challenge readers to envision a Pathfinder combat this will not trivialize. Overall better curses than Ember's. Witch/Shaman just feel good to me, like a debuff-based Bard without the limit to how many times you can be useful. 5% (equivalent to less than +3 AC) and a third reduces it to 6. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Early game, though, you pick up both and begin buying Hexes. She forms a lasting bond with a single spirit, which grants a number of abilities and defines many of her other class features. Protective Luck and Evil Eye should make his melee attacks less damaging. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. This time around, players take control of a crusade to wipe the world of demons and a group of heroes who gain mythical powers. This bonus increases by 1 for every 5 levels you possess. So what happens if a creature with Misfortune, attempts to attack a creature with Protective Luck? In that order. Effect: A witch can cackle madly as a move action. Use all of your buff potions and scrolls in that split second that you pause before the fight starts manually from your inventory especially on animal companions. Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. Whether or not the target succeeds. 5 Ruleset of Dungeons and Dragons. He must decide to use this ability before the first roll is made. Seela should end up with roughly 30 AC. Prebuff Seela using barkskin potion and her defense potion she starts with. Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak. At 4th, 8th, 10th, 12th, 16th, 18th, and 20th level, the shaman learns new hexes. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Mar 17, 2022 @ 8:29am Depends on the Lich's class and party meshup. I know the game on normal or below is supposed to appeal to the non min-max crowd, but the auto-level choices for both character feats and mythic paths are so bad that I'd expect a new player who's never seen Pathfinder or a crpg to make better choices. Luck: Heal—Creatures gain a channel bonus or a luck bonus (creature’s choice) on one. The hex lasts a number of hours equal to the witch’s Intelligence modifier. It goes 1/20 to 1/400, or 5% to 0. Yes, but it's not ideal. Also affect hexes buffs like protective luck, fortune, etc. At 8th level and 16th level, the duration of this hex is extended by 1 round. The biggest differential in power is level 4 when you could have 2x protective luck and 1x fortune (with Camelia plus a witch merc). Weapon enchantment is also good. Feats and abilities that modify or present alternative uses for channeled energy (such as Command Undead and Turn Undead) work normally with these variant channeling abilities. At 5th level, a witch can use this ability to speak any language, as per tongues. Once one is in the doorway, engage with everybody. Oh the enemy failed save? Let’s put on another debuff to go with it then. Shamans can't set Protective Luck on themselves, which you want on the front-line. Keeping it up non-stop isn't worth it. Harm—Creatures take a channel penalty on all d20 rolls until the end of your next turn. But we don't have an answer for Pathfinder, and the only consensus seems to be that it doesn't work like it's supposed to. This is prolly not intended, but protective luck from Cammy and Ember stacks. If she chooses an opponent, that opponent takes a –2. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. The Shaman learns Hexes by leveling up. So I've just had Camellia keep Protective Luck up on Seelah and the combats. Sign In; Cart . I know some of the Witch hexes are, like Fortune and Misfortune, but just as many like Evil Eye and Ward aren't. So, after lvl 6, you can: Ember turn 1: Protective Luck on main character + Cackle. Even in the worst of cases where enemies are immune to mind affecting, she can still land metal curse on enemies and protective luck on allies, whereas DC casters like Nenio are often hard pressed to provide something to. CONSTRUCTION REQUIREMENTS. the two mobs can hit seelah only if they roll something like 19-20 twice in a row. You will encounter some. Oh the enemy failed save? Let’s put on another debuff to go with it then. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Evil eye also stacks causing -8 to saves to make it get disabled by grease, web, glitterdust. Omega13. Make the doorway work for you; force them to deal with the confined space. Special: You can gain this. So. Sink -- Too situational outside of a nautical campaign. Her DCs aren't great for Slumber - Ember is better for it. And these both stack with the Shaman version of them, resulting in some really strong (de)buffing power. Learn to love Hexes. Al, OK. My choice would rather be Protective Luck. Luck; some magic items or spells might give you a Luck bonus; covers both Flated-Footed AC and Touch AC. This may require some clarifying text in the next printing of the Advanced Player’s Guide. When you can, you should grab Cackle to go alongside stuff like protective luck and evil eye. Also stacking double protective luck on everyone would help with not min-maxing the shit out of everything else. Pretty basic build wise, but my unfamiliarity with 1e Pathfinder makes me uneasy with going too deep into multiclassing. Need Help? Mon–Fri, 10:00 a. ago. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). 177), so if you effectively have two stones of good luck, the total bonus is still just +1. Enemies are not rerolling attacks. Far as I can tell other Cackle-able hexes still work. So I've just had Camellia keep Protective Luck up on Seelah and the combats. If you don't have protective luck, last stand alone will not be enough since it's. But the rest of the hex classes (esp. 2: Have your best damage dealer drink a potion of enlarge person, potion of haste. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. "If you are being targeted by a creature with this condition" as well as the normal "If you are. 5 Ruleset of Dungeons and Dragons. Camellia has Hexes. Duration 1 round/level. The best teams for Winter Witch is one that has teamates with high-crit weapons. 25% (rolling 20 twice in a row). #13. Hope that helps! epochpenors. The deflection bonus increases by +1 for every four. After that, Seelah was able to tank him with ease thanks to Protective luck, because he can only hit on a double 20, which doesn't happen often. 322 Pathfinder Wiki Bharnarol Details Alignment NG Pantheon Empyreal Lords Faultless Protection (helmet) Forwarning (light shield) Robe of false death (cloth) Ring of Procrastination (ring) CRITICAL HIT IMMUNITY CLASS/MYTHIC Lich Mythic Path spell, "bone shield" THINGS THAT IGNORE IMMUNITY TO CRITICAL HITS Student of war Deadly Blow ability. 1,521. Creatures within 30' under the effects of any of the Evil Eye, Fortune, Misfortune or Protective Luck hexes caused by the Witch have the duration extended by 1 round. Evil Eye and Cackle for -AB/AC also help, but Protective Luck is the best early game. Pathfinder: Wrath of the Righteous - Enhanced Edition > Mechanics, Guides and Builds > Topic Details. Amulet implements are associated with the harrow suit of shields and the astrological signs of the bridge and the ogre. Description. Don't tell him what to do. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). Barkskin and protective luck are definitely missing Blur, shield of faith, magic vestment are also tools you already have. m. Though protective luck doesn't work on the caster, while misfortune would only work on the opponent. simoan_blarke • 2 yr. Protective Luck (Su) City Sight (Su) Congeal (Su) Enemy Ground (Su) Gift of Consumption (Su) Greater Gift of Consumption (Su) Mother's Eye (Su) Murksight (Su). There should also be a doom scroll somewhere. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. ♦ Protective Luck (Shaman Hex) ♦ Secret (Shaman Hex) ♦ Slumber (Shaman Hex) ♦ Stone Stability ♦ Vortex Spells ♦ Ward (Shaman Hex) ♦. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Ember turn n: Slumber or cast spell + Cackle. Fortune and protective luck in particular. Leave the temple and start heading east. The AC and attack bonuses in this game are absurd compared to "normal" Pathfinder, especially on so-called "core" and higher. Protection as the primary domain allowed me to buff the entire party with barkskin (bye Camelia). I imagine that. 9): The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. Camelia does Protective Luck and Evil Eye in my teams. You bring special favor upon. I've been playing table-top Pathfinder for a while, so I've been surprised at how good Protective Luck is in Wrath. . my seelah is 3paladin 1monk (crane style) 1stigmatized witch (+lizard familiar +2ac hex +ring = 5ac). Give Cami Protective Luck asap and have her cast Protective Luck every turn. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Good Fortune (Ex): At 6th level, as an immediate action, you can. Protective Luck is a Hex in Pathfinder: Wrath of the Righteous. Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. Immortal Reaver. Pathfinder: Wrath of the Righteous - Enhanced Edition. It goes to 49 AC + displacement (50% miss chance) + protective luck. I think it's saved my ass more than a. Add in Cackle and you can turn the tables pretty quickly between Evil Eye and Protective Luck. Evil eye, Fortune, protective luck, slumber (early), beast gift, Ice plant. Frightful Aspect, Communal Mind Blank, Protective Luck (hex) Arue's buffs: Hurricane Bow, Aspect of the Falcon, Sense Vitals, Greater Longstrider, Mass Feather Step(Nothing will save your squishies except killing/CCing whatever is hitting them and protective luck and concealment are both way, way better for frontliners. So I've just had Camellia keep Protective Luck up on Seelah and the combats. e. The game is too easy as it is. Cam (or a PC Spirit Hunter) can tank perfectly fine on Core. If you have a witch put Protective Luck on someone, and then cackle out of combat repeatedly, just spamming the button, you can build up the duration indefinitely, until you have several minutes before it will wear off. Pathfinder: Wrath of the Righteous - Enhanced Edition. This hex allows to reroll natural 20. Whenever the witch is exposed to an effect that requires her to attempt a Fortitude save, as an immediate action she can curse a creature within 30 feet to share the effect. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Effect She chooses a target for the hex within 30 feet. So I've just had Camellia keep Protective Luck up on Seelah and the combats. A long-awaited DLC — The Lord of Nothing — will be released on November 21! Explore new and unique locations, make new friends, and face a powerful demon lord in order to bring Sendri and Rekarth's story to its epic finale. Protective Luck is a Shaman Hex in Pathfinder: Wrath of the Righteous. I tested it in both non combat and combat scenarios with both turn base and RT, but nothing works, and my Chars are side by side so they are 100% in range. Its predecessor, 2018's Kingmaker, was known for a number of things: peerless depth, ambitious scope and excellent writing combined with hostile. use ember to cast protective luck. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Pathfinder is a tabletop RPG based off of the 3. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Me too. Have him reject the power. Feats and abilities that modify or present alternative uses for channeled energy (such as Command Undead and Turn Undead) work normally with these variant channeling abilities. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. Benefit(s): The witch can lull her enemies into a trance, even in the chaos of combat. At 2nd level, a shaman learns a new hex at 2nd, 8th, 10th, 12th, 16th, 18th and 20th level. Probably other armor that gives better AC when you include DEX bonus. Vital strike is always going to be better than a standard round attack. With Fortune, Evil Eye, Slumber and Cackle she. If he forces an enemy to make a saving throw, they'll always succeed (and he'll, of course, fail any saving throws directed at him). Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. At 1st level, a Witch gains one hex of her choice. She has enough Hex space for Protective Luck, Evil Eye, Chant, and eventually Fortune. I tested it in both non combat and combat scenarios with both turn base and RT, but nothing works, and my Chars are side by side so they are 100% in range. Misfortune and Evil Eye do similar things, causing a target to take a disadvantage with Misfortune or a -2 to a specific roll type with Evil Eye. You can use Impossible Domain to grab Guarded Hearth and Touch of Madness for more stackable boosts. Evil eye is the same, but isn't as useful. Multiple luck bonuses on the same character or object do not stack. The witch version stacks with the shaman version. Plus, a 2 level dip on Daeran would mean no revelation(s) and even slower Oracle spell progression. I've been playing table-top Pathfinder for a while, so I've been surprised at. Protective Luck can make your tank nearly unhittable if you stack enough other buffs/debuffs. Pathfinder is a tabletop RPG based off of the 3. Contents. I've been playing table-top Pathfinder for a while, so I've been surprised at how good Protective Luck is in Wrath. MC: sit back if caster and buff seela with long duration buffs. If my MC Skald has gobbled together all the survival feats and abilities like Last Stand, she is halfOrc (free feat to stay alive 1 turn after reduced below 0), hard to kill with 20+ Con score, Azata Life Bond, take all DR rage powers (end up 10+ DR) Mythic Toughness (what gives another +10 if under 0 HP), celestial rage power (+level every heal) and companions further contributing (bard with. Situational: Strong Heart (for fear spamming enemies), Death Ward (for level draining enemies), Protection from Energy spells (communal, level 3 and 4) for elemental enemies. I think a possible solution is "have Mythic Spell Pen and hit him with Banishment," but Ember doesn't get that spell and I have been building Camillia as a fighter/caster, not a full caster. Fortune, allows the hexed individual to reroll any ability check, attack roll, saving throw or skill check taking the better result. I strongly recommend against trying to push this build through Unfair. SPOILER Cackle is no longer extending Protective Luck? (Potential minor spoilers) So I. In addition, you receive a +1 resistance bonus on saving throws. Thank God he didn't have Dispel Magic or Fast Healing. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. At 8th level and 16th level, the duration of this hex is extended by 1. Construction Requirements Craft Wondrous Item, divine favor. Bestow curse with one level of reach applied. If a negative effect has a chance of occurring to him, it will. P:WoTR features 15 unique Companions to recruit during your adventure. 99. Maybe misfortune but that requires a save or it can’t be used again for 24hrs. e. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. So, a basic sorcerer build goes like this: Race: Half Elf, Alternate racial ability: kindred raised. At 8th level and 16th level, the duration of this hex is extended by 1 round. Starting with Protective Luck, make the enemy roll twice to hit your main tank and Chant its duration to the moon. Later in Act 1 the sequence goes: Cam Evil Eye -> Daeran Demoralize -> Ember Slumber -> Seelah or MC with a glaive (x3 crit mod is fairly important) Coup de GraceAmeliorating (Su) The witch can touch a creature to suppress or protect it from negative conditions. Effect: The witch can use her cauldron to brew a foul toxin in which she can steep fruits and other delicious edibles, transforming them so that when eaten, they have the same effect as a poison spell. So I've just had Camellia keep Protective Luck up on Seelah and the combats. Have Camellia use it to lower the elemental's attack bonus by 1. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). I also have Evil Eye and had planned to pick up Misfortune. Any dice he rolls will always turn up the lowest result. - Protective Luck is so incredibly powerful for the same reason. Probably other armor that gives better AC when you include DEX bonus. This flask is filled with the detritus of minor ectoplasmic phantoms and similar creatures. CHA stacking. Sep 3, 2021. You can throw a flask of ectoplasmic residue as a splash weapon. Enemies are not rerolling attacks. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Weird - the spell. Carefully planning your companions' level progress to turn them into powerful allies in your adventure. The target takes a -2 penalty on one of the following: AC, ability checks, attack rolls, saving throws or skill checks. In Act 5 you end up with millions and nothing to spend it on because the Drezen vendors don't update their inventory. Feb 5, 2018, 08:08 pm. This coming from someone who has played a total of 3 sessions of Pathfinder, so take my perspective with a grain of salt :PSoothsayer + Protective Luck (+ Cackle)- As a rogue, a lot of hexes are tough to take advantage of thanks to the action economy, but Soothsayer lets you take care of that easily, since it delays a hex until it's needed, meaning you can throw on a hex before battle. During the spell’s duration, the caster can spend 1 point from this reservoir when making an attack roll or skill check to add a +1d8 luck bonus to the d20 roll’s result. Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. Luck Domain. Latest Pathfinder products in the Open Gaming Store. This coming from someone who has played a total of 3 sessions of Pathfinder, so take my perspective with a grain of salt :P Soothsayer + Protective Luck (+ Cackle)- As a rogue, a lot of hexes are tough to take advantage of thanks to the action economy, but Soothsayer lets you take care of that easily, since it delays a hex until it's needed, meaning you can throw on a hex before battle. Compare. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. Latest Pathfinder products in the Open Gaming Store. Turn Seelah into a Sorcerer (could go Sylvan) but the big thing is to pick up Sleep and Mage Armor. add as many animal companions as possible. Evil eye also stacks causing -8 to saves to make it get disabled by grease, web, glitterdust. Hex: Protective Luck 3 -- Weapon Focus: Greataxe 3 Prerequisite for Shatter Defences. Protection and Luck both seem like solid choices. If cackle and chant count as hexes, they're what I would consider the most used. I took Protective Luck as well for instances when they are. Adaptable Luck and Fate’s Favored. yes and no. It then extends the duration of any Evil Eye, Misfortune, fortune, or protective luck hex that Witch cast. Basically this skill allows to tank any amount of attackers indefinitely. I took Protective Luck as well for instances when they are. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. If you have any questions, feel free to message the. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Greater Spell Focus: Conjuration. Also affect hexes buffs like protective luck, fortune, etc. Tim is the unluckiest man in the world. I've been playing table-top Pathfinder for a while, so I've been surprised at how good Protective Luck is in Wrath. e. Protective Luck is the solution. Amulet of Bullet Protection. A spirit summoner forms a mystical bond with one spirit from the shaman class. The Shaman and Witch stay back, because they can't set PL on themselves. A decent tip, Seelah starts out with a Shield of Faith potion equipped to her belt. It is one of the most powerful Hexes available to a shaman, accessible by taking the Witch Hex, and it forces any attack roll against the target you have Protective Luck on to roll twice and take the worst. Protective Luck makes most (though, oddly not all - this is a bug) attacks the enemy. If they only hit on a 20, it changes the odds from 1/20 to 1/400.